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How We Actually Teach Unreal Engine

Real hands-on learning that gets you building mobile games from day one. No endless theory sessions or outdated tutorials.

Project-First Learning

We start with a simple mobile game idea on week one. Students jump straight into Unreal's mobile optimization tools while building something they can actually show their friends.

Each week builds on the previous project. You're not learning random features — you're solving real problems that mobile game developers face every single day.

  • Build 3 complete mobile games during the program
  • Learn performance optimization through actual bottlenecks
  • Master touch controls by implementing them yourself
  • Debug real mobile deployment issues, not textbook examples
Students working on mobile game projects in Unreal Engine development environment

Meet Your Mobile Game Instructors

Industry professionals who've shipped games, dealt with app store rejections, and actually made money from mobile titles.

Portrait of instructor Luka Novakovic

Luka Novakovic

Mobile Optimization Specialist

Spent four years at a Ljubljana game studio optimizing Unreal projects for Android. He knows why your game crashes on older phones and how to fix frame rate drops that appear out of nowhere.

Portrait of instructor Mira Krajnovic

Mira Krajnovic

Gameplay Programming Lead

Published two puzzle games that each hit 100k downloads. She teaches the Blueprint systems that actually work in production, not the ones that look good in tutorials.

Portrait of instructor Elena Stankovic

Elena Stankovic

Mobile UI/UX Designer

Designed interfaces for mobile games across three different studios. She knows why players uninstall games after two minutes and what UI mistakes kill retention rates.

Our 8-Month Learning Journey

Starting September 2025, we'll take you from complete beginner to mobile game developer through four focused phases.

Weeks 1-8: Foundation & First Game

Build your first complete mobile game while learning Unreal's core systems.

  • Basic Blueprint programming with immediate mobile testing
  • Touch input handling for phones and tablets
  • Android deployment from your first week
  • Performance monitoring tools and mobile profiling

Weeks 9-16: Advanced Systems

Dive deeper into mobile-specific features and optimization techniques.

  • Memory management for mobile constraints
  • Audio optimization and battery life considerations
  • Advanced Blueprint patterns for complex games
  • Multi-platform deployment strategies

Weeks 17-24: Production Skills

Learn the business side and professional development practices.

  • App store submission and approval processes
  • Monetization integration and user analytics
  • Version control with mobile development teams
  • Testing on real devices across price ranges

Weeks 25-32: Portfolio Project

Create your capstone game with full commercial potential.

  • Individual mentoring on your unique game concept
  • Polish and optimization for actual app store release
  • Marketing materials and store listing optimization
  • Post-launch support and update planning
Student presenting completed mobile game project during final portfolio showcase